Tile¶
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class 
Tile(x: int, y: int, sprite: pygame.Surface, sprite_path: str, blocks_movement: bool = False, height: HeightType = 1)[source]¶ Bases:
objectA Tile on the GameMap.
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__init__(x: int, y: int, sprite: pygame.Surface, sprite_path: str, blocks_movement: bool = False, height: HeightType = 1)[source]¶ Initialize self. See help(type(self)) for accurate signature.
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