Utility¶
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build_sprites_from_paths
(sprite_paths: List[TraitSpritePathsData], desired_size: Tuple[int, int] = (32, 32)) → TraitSpritesData[source]¶ Build a TraitSpritesData class from a list of TraitSpritePathsData. For each member in TraitSpritePathsData, combines the sprites from each TraitSpritePathsData in the list and flattens to a single surface.
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clamp
(value: _V, min_value: _V, max_value: _V) → _V[source]¶ Return the value, clamped between min and max.
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convert_direction_to_name
(direction: DirectionType) → str[source]¶ Get the direction name from the direction. e.g. (0,1) = ‘up’ etc.
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convert_tile_string_to_xy
(tile_pos_string: str) → Tuple[int, int][source]¶ Convert a tile position string to (x, y)
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flatten_images
(images: List[pygame.Surface]) → pygame.Surface[source]¶ Flatten a list of images into a single image. All images must be the same size. Images are blitted in order.
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get_class_members
(cls: Type[Any]) → List[str][source]¶ Get a class’ members, excluding special methods e.g. anything prefixed with ‘__’. Useful for use with dataclasses.
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get_coords_from_shape
(shape: ShapeType, size: int, direction: Optional[Tuple[int, int]]) → List[Tuple[int, int]][source]¶ Get a list of coordinates from a shape, size and direction.
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get_image
(img_path: str, desired_dimensions: Tuple[int, int] = (32, 32), copy: bool = False) → pygame.Surface[source]¶ Get the specified image and resize if dimensions provided. Dimensions are in (width, height) format. If img path is “none” then a blank surface is created to the size of the desired dimensions, or TILE_SIZE if no dimensions provided.
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get_images
(img_paths: List[str], desired_dimensions: Tuple[int, int] = (32, 32), copy: bool = False) → List[pygame.Surface][source]¶ Get a collection of images.
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is_close
(current_pos: Tuple[float, float], target_pos: Tuple[float, float], delta: float = 0.05) → bool[source]¶ True if the absolute distance between both coordinates is less than delta.