State¶
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get_active_skill_target() → Tuple[int, int][source]¶ Get the active skill target. Used for targeting mode.
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get_current() → scripts.engine.internal.constant.GameState[source]¶ Get the current game state
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get_previous() → scripts.engine.internal.constant.GameState[source]¶ Get the previous game state
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get_skill_target_valid() → bool[source]¶ Get the validity of the current target. Used for targeting mode.
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initialise_engine()[source]¶ Initialise engine resources.
N.B. Must be called before using the rest of the engine.
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load_game(filename: str)[source]¶ Deserialise the game data from a file. Filename does not include path to save folder.
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set_active_skill_target(skill_target: Tuple[int, int])[source]¶ Set the active skill target. Used for targeting mode.
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set_new(new_game_state: scripts.engine.internal.constant.GameState)[source]¶ Set the current game state