Affliction¶ class BoggedDown(origin: int, affected_entity: int, duration: int)[source]¶ Bases: scripts.engine.internal.action.Affliction _build_effects(entity: EntityID, potency: float = 1.0) → List[AffectStatEffect][source]¶ Build the effects of this skill applying to a single entity. Must be overridden in subclass. class Flaming(origin: int, affected_entity: int, duration: int)[source]¶ Bases: scripts.engine.internal.action.Affliction _build_effects(entity: EntityID, potency: float = 1.0) → List[DamageEffect][source]¶ Build the effects of this skill applying to a single entity.