Affliction

class BoggedDown(origin: int, affected_entity: int, duration: int)[source]

Bases: scripts.engine.internal.action.Affliction

_build_effects(entity: EntityID, potency: float = 1.0)List[AffectStatEffect][source]

Build the effects of this skill applying to a single entity. Must be overridden in subclass.

class Flaming(origin: int, affected_entity: int, duration: int)[source]

Bases: scripts.engine.internal.action.Affliction

_build_effects(entity: EntityID, potency: float = 1.0)List[DamageEffect][source]

Build the effects of this skill applying to a single entity.