Behaviour

class FollowPlayer(attached_entity: int)[source]

Bases: scripts.engine.internal.action.Behaviour

Basic AI to follow the player

act()[source]

Perform the behaviour

class SearchAndAttack(attached_entity: int)[source]

Bases: scripts.engine.internal.action.Behaviour

Search and attack the player

_move_randomly()[source]

Move self in random direction. End turn, whether moved or not.

act()[source]

Perform the behaviour

class SkipTurn(attached_entity: int)[source]

Bases: scripts.engine.internal.action.Behaviour

Just skips turn

act()[source]

Perform the behaviour