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    Display¶

    _process_aesthetic_update(time_delta: float)[source]¶

    Update aesthetics, such as entity animations and draw positions.

    _process_lighting()[source]¶

    Update lighting draw position using light sources of all entities

    process_updates(time_delta: float, game_state: scripts.engine.internal.constant.GameState)[source]¶

    Fire realtime processors.

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