Game¶ class GameEventSubscriber[source]¶ Bases: scripts.engine.internal.event.Subscriber Handle interaction events. __init__()[source]¶ Initialize self. See help(type(self)) for accurate signature. process_event(event)[source]¶ Process game events. _process_end_round()[source]¶ Reduce durations and cooldowns. Move to next round. _process_end_turn()[source]¶ Update which entities are active and entity and map vision. Move to next turn.