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    Not Quite Paradise
    • NotQuiteParadise documentation
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    Not Quite Paradise
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    Game¶

    class GameEventSubscriber[source]¶

    Bases: scripts.engine.internal.event.Subscriber

    Handle interaction events.

    __init__()[source]¶

    Initialize self. See help(type(self)) for accurate signature.

    process_event(event)[source]¶

    Process game events.

    _process_end_round()[source]¶

    Reduce durations and cooldowns. Move to next round.

    _process_end_turn()[source]¶

    Update which entities are active and entity and map vision. Move to next turn.

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