Constants¶
- class AnimationState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- FINISHED = 3¶
- PAUSED = 2¶
- PLAYING = 1¶
- class ChooseRoomState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- CHOOSE_ROOM = 2¶
- IDLE = 1¶
- INSPECT_STATS = 3¶
- class Colour(value)[source]¶
Bases:
enum.Enum
An enumeration.
- BLACK = (0, 0, 0)¶
- BLOOD_RED = (143, 3, 3)¶
- BLUE = (0, 0, 255)¶
- GREEN = (0, 255, 0)¶
- GREY_SMOKE = (63, 58, 71)¶
- RED = (255, 0, 0)¶
- WHITE = (255, 255, 255)¶
- class ColourPalette(value)[source]¶
Bases:
enum.Enum
An enumeration.
- ACCENT = (107, 74, 107)¶
- CONTRAST = (235, 202, 113)¶
- MAIN_DARK = (12, 13, 12)¶
- MAIN_LIGHT = (62, 63, 59)¶
- MAIN_MID = (55, 44, 71)¶
- class CombatState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- ACTION_CHOOSE_CARD = 4¶
- ACTION_SELECT_TARGET_FREE = 5¶
- DEFEAT = 7¶
- IDLE = 1¶
- UNIT_CHOOSE_CARD = 2¶
- UNIT_SELECT_TARGET = 3¶
- VICTORY = 8¶
- WATCH = 6¶
- class DamageType(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- MAGICAL = 2¶
- MUNDANE = 1¶
- class Direction(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- DOWN = 2¶
- LEFT = 3¶
- RIGHT = 4¶
- UP = 1¶
- class EntityFacing(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- LEFT = 1¶
- RIGHT = 2¶
- class EventState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- IDLE = 1¶
- SHOW_RESULT = 2¶
- class Flags(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- CHEATED = 2¶
- GODMODE = 1¶
- class FontEffects(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- FADE_IN = 1¶
- FADE_OUT = 2¶
- class FontType(value)[source]¶
Bases:
enum.Enum
An enumeration.
- DEFAULT = 1¶
- DISABLED = 3¶
- INSTRUCTION = 5¶
- NEGATIVE = 2¶
- NOTIFICATION = 6¶
- POSITIVE = 4¶
- class GameSpeed(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- FAST = 3¶
- FASTEST = 5¶
- NORMAL = 1¶
- SLOW = 0¶
- class GameState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- EXITING = 3¶
- LOADING = 1¶
- PLAYING = 2¶
- class GamepadAxes(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- DPAD_X = 5¶
- DPAD_Y = 6¶
- LEFT_X = 1¶
- LEFT_Y = 2¶
- RIGHT_X = 3¶
- RIGHT_Y = 4¶
- class GamepadButton(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- DOWN = 3¶
- EAST = 6¶
- LEFT = 2¶
- LEFT_SHOULDER_1 = 11¶
- LEFT_SHOULDER_2 = 12¶
- LEFT_STICK = 15¶
- NORTH = 5¶
- RIGHT = 4¶
- RIGHT_SHOULDER_1 = 13¶
- RIGHT_SHOULDER_2 = 14¶
- RIGHT_STICK = 16¶
- SELECT_OR_BACK = 9¶
- SOUTH = 7¶
- START = 10¶
- UP = 1¶
- WEST = 8¶
- class HealingSource(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- OTHER = 2¶
- SELF = 1¶
- class InnState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- CHOOSE_UNIT = 2¶
- IDLE = 1¶
- class PostCombatState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- BOSS_VICTORY = 3¶
- DEFEAT = 1¶
- VICTORY = 2¶
- class RewardType(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- ACTION = 2¶
- RESOURCE = 4¶
- UNIT = 1¶
- UPGRADE = 3¶
- class SceneType(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- DEV_DATA_EDITOR = 4¶
- DEV_GALLERY = 5¶
- MAIN_MENU = 1¶
- RUN_SETUP = 3¶
- VIEW_TROUPE = 2¶
- WORLD = 6¶
- class StatModifiedStatus(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- NEGATIVE = 3¶
- NONE = 1¶
- POSITIVE = 2¶
- POSITIVE_AND_NEGATIVE = 4¶
- class TextRelativePosition(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- ABOVE_IMAGE = 1¶
- BELOW_IMAGE = 2¶
- LEFT_OF_IMAGE = 4¶
- RIGHT_OF_IMAGE = 3¶
- class TrainingState(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- CHOOSE_TARGET_UNIT = 3¶
- CHOOSE_UPGRADE = 2¶
- IDLE = 1¶
- class WindowType(value)[source]¶
Bases:
enum.IntEnum
An enumeration.
- BASIC = 1¶
- FANCY = 2¶