NotQuiteParadise2

Constants

class AnimationState(value)[source]

Bases: enum.IntEnum

An enumeration.

FINISHED = 3
PAUSED = 2
PLAYING = 1
class ChooseRoomState(value)[source]

Bases: enum.IntEnum

An enumeration.

CHOOSE_ROOM = 2
IDLE = 1
INSPECT_STATS = 3
class Colour(value)[source]

Bases: enum.Enum

An enumeration.

BLACK = (0, 0, 0)
BLOOD_RED = (143, 3, 3)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
GREY_SMOKE = (63, 58, 71)
RED = (255, 0, 0)
WHITE = (255, 255, 255)
class ColourPalette(value)[source]

Bases: enum.Enum

An enumeration.

ACCENT = (107, 74, 107)
CONTRAST = (235, 202, 113)
MAIN_DARK = (12, 13, 12)
MAIN_LIGHT = (62, 63, 59)
MAIN_MID = (55, 44, 71)
class CombatState(value)[source]

Bases: enum.IntEnum

An enumeration.

ACTION_CHOOSE_CARD = 4
ACTION_SELECT_TARGET_FREE = 5
DEFEAT = 7
IDLE = 1
UNIT_CHOOSE_CARD = 2
UNIT_SELECT_TARGET = 3
VICTORY = 8
WATCH = 6
class DamageType(value)[source]

Bases: enum.IntEnum

An enumeration.

MAGICAL = 2
MUNDANE = 1
class Direction(value)[source]

Bases: enum.IntEnum

An enumeration.

DOWN = 2
LEFT = 3
RIGHT = 4
UP = 1
class EntityFacing(value)[source]

Bases: enum.IntEnum

An enumeration.

LEFT = 1
RIGHT = 2
class EventState(value)[source]

Bases: enum.IntEnum

An enumeration.

IDLE = 1
SHOW_RESULT = 2
class Flags(value)[source]

Bases: enum.IntEnum

An enumeration.

CHEATED = 2
GODMODE = 1
class FontEffects(value)[source]

Bases: enum.IntEnum

An enumeration.

FADE_IN = 1
FADE_OUT = 2
class FontType(value)[source]

Bases: enum.Enum

An enumeration.

DEFAULT = 1
DISABLED = 3
INSTRUCTION = 5
NEGATIVE = 2
NOTIFICATION = 6
POSITIVE = 4
class GameSpeed(value)[source]

Bases: enum.IntEnum

An enumeration.

FAST = 3
FASTEST = 5
NORMAL = 1
SLOW = 0
class GameState(value)[source]

Bases: enum.IntEnum

An enumeration.

EXITING = 3
LOADING = 1
PLAYING = 2
class GamepadAxes(value)[source]

Bases: enum.IntEnum

An enumeration.

DPAD_X = 5
DPAD_Y = 6
LEFT_X = 1
LEFT_Y = 2
RIGHT_X = 3
RIGHT_Y = 4
class GamepadButton(value)[source]

Bases: enum.IntEnum

An enumeration.

DOWN = 3
EAST = 6
LEFT = 2
LEFT_SHOULDER_1 = 11
LEFT_SHOULDER_2 = 12
LEFT_STICK = 15
NORTH = 5
RIGHT = 4
RIGHT_SHOULDER_1 = 13
RIGHT_SHOULDER_2 = 14
RIGHT_STICK = 16
SELECT_OR_BACK = 9
SOUTH = 7
START = 10
UP = 1
WEST = 8
class HealingSource(value)[source]

Bases: enum.IntEnum

An enumeration.

OTHER = 2
SELF = 1
class InnState(value)[source]

Bases: enum.IntEnum

An enumeration.

CHOOSE_UNIT = 2
IDLE = 1
class InputType(value)[source]

Bases: enum.IntEnum

An enumeration.

KEYS = 2
MOUSE = 3
NONE = 1
class PostCombatState(value)[source]

Bases: enum.IntEnum

An enumeration.

BOSS_VICTORY = 3
DEFEAT = 1
VICTORY = 2
class RewardType(value)[source]

Bases: enum.IntEnum

An enumeration.

ACTION = 2
RESOURCE = 4
UNIT = 1
UPGRADE = 3
class SceneType(value)[source]

Bases: enum.IntEnum

An enumeration.

DEV_DATA_EDITOR = 4
MAIN_MENU = 1
RUN_SETUP = 3
VIEW_TROUPE = 2
WORLD = 6
class StatModifiedStatus(value)[source]

Bases: enum.IntEnum

An enumeration.

NEGATIVE = 3
NONE = 1
POSITIVE = 2
POSITIVE_AND_NEGATIVE = 4
class TextRelativePosition(value)[source]

Bases: enum.IntEnum

An enumeration.

ABOVE_IMAGE = 1
BELOW_IMAGE = 2
LEFT_OF_IMAGE = 4
RIGHT_OF_IMAGE = 3
class TrainingState(value)[source]

Bases: enum.IntEnum

An enumeration.

CHOOSE_TARGET_UNIT = 3
CHOOSE_UPGRADE = 2
IDLE = 1
class WindowType(value)[source]

Bases: enum.IntEnum

An enumeration.

BASIC = 1
FANCY = 2
class WorldState(value)[source]

Bases: enum.IntEnum

An enumeration.

CHOOSE_NEXT_ROOM = 1
COMBAT = 2
EVENT = 3
INN = 4
MOVING_NEXT_ROOM = 5
POST_COMBAT = 6
TRAINING = 7