Audio¶
- class Audio(game: Game)[source]¶
Bases:
object
The Audio Engine. It manages all sound interactions
- play_sound(sound_name: str, loops: int = 0, max_time: float = - 1, fade_in_ms: float = - 1, allow_duplicates: bool = True)[source]¶
Play sound.
- Parameters
sound_name – the name of the sound
loops – how many loops. set to INFINITE to make the sound loop infinitely. Can still be stopped.
max_time – how long the sound can play for. -1 means until end.
fade_in_ms – how long the sound will take to get to full volume. -1 means start at full.
allow_duplicates – when the same sound can be played while this is still active.